Difference between revisions of "I2C LCD"

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(Code Hello World!)
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     while(1);//Wait for ever.  
 
     while(1);//Wait for ever.  
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}
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</pre>
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=== Code BMP! ===
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 +
<pre>
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#include <Wire.h>
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#include <I2C_LCD.h>
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 +
I2C_LCD LCD;
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extern GUI_Bitmap_t bmTuzki;      //Declare bitmap data package.
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uint8_t I2C_LCD_ADDRESS = 0x51;  //Device address configuration, the default value is 0x51.
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 +
void setup(void)
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{
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    Wire.begin();        //I2C controller initialization.
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}
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void loop(void)
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{
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    LCD.CleanAll(WHITE);    //Clean the screen with black or white.
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    delay(1000);            //Delay for 1s.
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 +
    //Display the boot Logo, open the backlight, chose the bitmap dispaly mode.
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    //To display the characters, you need to set the mode to WM_CharMode.
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    LCD.WorkingModeConf(ON, ON, WM_BitmapMode);
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 +
    //Display "bmTuzki" on coordinate of (30, 0).
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    //Bitmap data package file generate method please refer to the 5.3 section of the "I2C_LCD User Manual".
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    LCD.DrawScreenAreaAt(&bmTuzki, 30, 0);
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    delay(5000);            //Delay for 5s.
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    while(1); //Wait for ever.
 
}
 
}
 
</pre>
 
</pre>

Revision as of 22:47, 28 August 2025

I2C LCD

Caractéristiques

https://www.seeedstudio.com/I2C-LCD-With-universal-Grove-cable.html

https://github.com/SparkingStudio/I2C_LCD_library


168 caractères ASCII peuvent être affichés.
Affichage d'images bicolores 128 x 64.
Luminosité et contraste du rétroéclairage réglables.

Communication

interface I2C

Images

Sparking LCD 1.png

Code Hello World!

#include <Wire.h>
#include <I2C_LCD.h>
I2C_LCD LCD;
uint8_t I2C_LCD_ADDRESS = 0x51; //Device address configuration, the default value is 0x51.

//For detials of the function useage, please refer to "I2C_LCD User Manual". 
//You can download the "I2C_LCD User Manual" from I2C_LCD WIKI page: http://www.seeedstudio.com/wiki/I2C_LCD


void setup(void)
{
    Wire.begin();         //I2C controller initialization.
}

void loop(void)
{
    LCD.CleanAll(WHITE);    //Clean the screen with black or white.
    delay(1000);            //Delay for 1s.

    //8*16 font size auto new line black character on white back ground.
    LCD.FontModeConf(Font_6x8, FM_ANL_AAA, BLACK_BAC); 

    LCD.CharGotoXY(0,0);       //Set the start coordinate.
    LCD.print("Hello World!");  //Display "Hello World!" on coordinate of (0, 10).

    while(1);//Wait for ever. 
}

Code BMP!

#include <Wire.h>
#include <I2C_LCD.h>

I2C_LCD LCD;
extern GUI_Bitmap_t bmTuzki;       //Declare bitmap data package.
uint8_t I2C_LCD_ADDRESS = 0x51;  //Device address configuration, the default value is 0x51.

void setup(void)
{
    Wire.begin();         //I2C controller initialization.
}

void loop(void)
{
    LCD.CleanAll(WHITE);    //Clean the screen with black or white.
    delay(1000);            //Delay for 1s.

    //Display the boot Logo, open the backlight, chose the bitmap dispaly mode.
    //To display the characters, you need to set the mode to WM_CharMode.
    LCD.WorkingModeConf(ON, ON, WM_BitmapMode);

    //Display "bmTuzki" on coordinate of (30, 0).
    //Bitmap data package file generate method please refer to the 5.3 section of the "I2C_LCD User Manual".
    LCD.DrawScreenAreaAt(&bmTuzki, 30, 0);
    delay(5000);            //Delay for 5s.
    
    while(1); //Wait for ever.
}